We present CapCam, a system providing rapid, ad-hoc pairing between a smartphone and a capacitive touchscreen, enabling rich, zero-configuration, positionally tracked interactions between the phone and screen.
ControllAR facilitates the appropriation of visual feedback on control surfaces. Here elements of the GUI of a music production application have been remixed and placed over the sensors of a MIDI controller.
Frederik Brudy, Steven Houben, Nicolai Marquardt, Yvonne Rogers
Based on the concept of Instrumental Interaction, CurationSpace allows users to interact with digital curation artefacts on shared interactive surfaces using personal smartwatches as selectors for instruments and content.
Ulrich von Zadow, Daniel Bösel, Duc Dung Dam, Patrick Reipschläger, Anke Lehmann, Raimund Dachselt
We present Miners, a collaborative game for a display wall using bimanual tangible+touch interaction. Our exploratory study finds high enjoyment and engagement, but also awareness and occlusion issues.
Ulrike Kister, Patrick Reipschläger, Raimund Dachselt
We propose MultiLens, touch-enabled magic lenses including a widget-based approach with a novel drag-snap slider and continuous gestures to fluently manipulate multiple lens functions, parameters and the combination of lenses.
Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere
We propose two solutions for the design of interactive systems that utilise remote gaze-tracking on the tabletop; multimodal segmentation and X-Gaze, our novel technique to interact with out-of-reach objects.
Mohamad H salimian, Derek Reilly, Stephen Brooks, Bonnie MacKay
We present a study exploring privacy behaviours in mixed reality collaborative environments. We consider two scenarios involving hiding and sharing blended physical-virtual documents around tabletop and under two vertical display conditions.
In two in-the-wild studies we identified specific (group) interactions with a collaborative music player. We propose features for further engagements with such systems and new ways of social interaction.
Example of a one-handed Take-off gesture. Starting dragging on the screen and finishing in midair.Dragging will continue as long as users do not drop the dragged object touching the screen with the NDH.
Maria Husmann, Michael Spiegel, Alfonso Murolo, Moira Norrie
We present XD-Testing, a library for verifying if applications distribute correctly across specific combinations of devices and if they behave as expected despite being distributed on arbitrary combinations of devices.