Describes AnyLight, a "true" programmable lighting system based on the principle of integral imaging. Can change the way we think about artificial lighting.
We propose a new prediction method and a system for Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. This is an example of projection on ball thrown in the air.
We present CapCam, a system providing rapid, ad-hoc pairing between a smartphone and a capacitive touchscreen, enabling rich, zero-configuration, positionally tracked interactions between the phone and screen.
ControllAR facilitates the appropriation of visual feedback on control surfaces. Here elements of the GUI of a music production application have been remixed and placed over the sensors of a MIDI controller.
Frederik Brudy, Steven Houben, Nicolai Marquardt, Yvonne Rogers
Based on the concept of Instrumental Interaction, CurationSpace allows users to interact with digital curation artefacts on shared interactive surfaces using personal smartwatches as selectors for instruments and content.
We conducted an experiment to determine whether touch pressure from game interaction can differentiate between motivating in-game frustration and disheartening at-game frustration. We can!
Elie Cattan, Amélie Rochet-Capellan, François Bérard
Latency has been proved to have negative influence for direct touch interaction on elementary tasks. We go one step further and show similar effects on a composite task using bimanual interaction.
Qinglong Wang, Xiangshi Ren, Sayan Sarcar, Xiaoying Sun
We present an Electrovibration Pen (EV-Pen) which leverages electrovibration technology in pen interactions and provides pen-on-paper feeling and supports precise interaction.
A Clutch-based modifier is introduced for augmenting standard multitouch gestures to perform advanced selection within a tablet-based data visualization system.
Andrew M. Webb, Andruid Kerne, Zach Brown, Jun-Hyun Kim, Elizabeth Kellogg
Example of bimanual interaction in LayerFish. The left hand touch has a correspondent selected and held in place, while the right hand drags to scroll the fisheye scene index.
Ulrich von Zadow, Daniel Bösel, Duc Dung Dam, Patrick Reipschläger, Anke Lehmann, Raimund Dachselt
We present Miners, a collaborative game for a display wall using bimanual tangible+touch interaction. Our exploratory study finds high enjoyment and engagement, but also awareness and occlusion issues.
Ulrike Kister, Patrick Reipschläger, Raimund Dachselt
We propose MultiLens, touch-enabled magic lenses including a widget-based approach with a novel drag-snap slider and continuous gestures to fluently manipulate multiple lens functions, parameters and the combination of lenses.
Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere
We propose two solutions for the design of interactive systems that utilise remote gaze-tracking on the tabletop; multimodal segmentation and X-Gaze, our novel technique to interact with out-of-reach objects.
Mohamad H salimian, Derek Reilly, Stephen Brooks, Bonnie MacKay
We present a study exploring privacy behaviours in mixed reality collaborative environments. We consider two scenarios involving hiding and sharing blended physical-virtual documents around tabletop and under two vertical display conditions.
In two in-the-wild studies we identified specific (group) interactions with a collaborative music player. We propose features for further engagements with such systems and new ways of social interaction.
Example of a one-handed Take-off gesture. Starting dragging on the screen and finishing in midair.Dragging will continue as long as users do not drop the dragged object touching the screen with the NDH.
Anton Sigitov, Ernst Kruijff, Christina Trepkowski, Oliver Staadt, André Hinkenjann
We report on two studies that investigated the effect of task-irrelevant distractors in peripheral vision for the user working on a large display. We apply the results to mixed-focus collaboration.
Narges Mahyar, Kelly J Burke, Jialiang (Ernest) Xiang, Siyi (Cathy) Meng, Kellogg S Booth, Cynthia L Girling, Ronald W Kellett
UD Co-Spaces (Urban Design Collaborative Spaces) is an integrated, tabletop-centered multi-display environment for engaging the public in the complex process of collaborative urban design.
Maria Husmann, Michael Spiegel, Alfonso Murolo, Moira Norrie
We present XD-Testing, a library for verifying if applications distribute correctly across specific combinations of devices and if they behave as expected despite being distributed on arbitrary combinations of devices.