We are delighted to present the following seven pre-conference events, which will take place on Sunday, Nov 6, 2016. For submissions to the individual events, please consult the respective websites as soon as available!
Presenter: | Michael Nebeling, University of Michigan, USA |
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This tutorial will provide a systematic overview of the design concepts, authoring tools and interaction techniques designed and studied over the years to support cross-device user interfaces. It will be centered around a practical component in which participants will get hands-on experience with prototyping cross-device interfaces using methods and tools created for non-technical users. Learning about the state of the art and going through the process of designing cross-device interfaces, participants will become knowledgeable in this evolving research area and can contribute to discussions of open research and design issues based on their own experience. |
Presenters: |
Andrew Wilson, Microsoft Research, United States Hrvoje Benko, Microsoft Research, United States |
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The RoomAlive Toolkit is an open source SDK that enables developers to create interactive projection mapping applications. The SDK includes tools to calibrate a network of multiple Kinect sensors and video projectors, and a projection mapping sample. In this tutorial we will describe the RoomAlive Toolkit in detail and demonstrate its use. |
Presenter: | Edward Tse, SMART Technologies, Canada |
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A rise in room-sized interaction research and responsive architecture is increasing the need for collaboration between HCI researchers and architects. These two communities use language in very different ways making it difficult to maintain a common understanding of terms such as interactive architecture. As a result, there is a need for the interaction research community to become familiar with the industry-standard language used in the Architecture, Engineering, and Construction industries. To this end, we propose a tutorial to aid in the understanding of this language in the specific area of glass facades and new architecture styles. Increasingly, transparent displays and glass are used in interactions research and it is natural to expect that some of this technology will be integrated into the architecture of future buildings. This not only provides HCI researchers with a foundation for collaboration but it also reveals some of the key customer needs that concern architects and may inspire future research. |
Workshop registration is by invitation only. Please contact the workshop organizers if you wish to participate a workshop.
Organizers: |
Craig Anslow, Middlesex University, United Kingdom Pedro Campos, University of Madeira, Portugal Andrés Lucero, University of Southern Denmark, Denmark Laurent Grisoni, University of Lille, Science & Technology, France Mirjam Augstein, University of Applied Sciences Upper Austria, Austria James Wallace, University of Waterloo, Canada |
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The Fourth International CMIS Workshop proposes to bring together researchers who are interested in improving collaborative experiences through the combination of multiple interaction surfaces with diverse sizes and formats ranging from large-scale walls, tabletops, mobiles, to wearables. |
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Steven Houben, University College London, United Kingdom Jo Vermeulen, University of Calgary, Canada Clemens Klokmose, Aarhus University, Denmark Johannes Schöning, Hasselt University, Belgium Nicolai Marquardt, University College London, United Kingdom Harald Reiterer, University of Konstanz, Germany |
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Welcome to Cross-Surface 2016, the third international workshop on Challenges and Opportunities of Spatial and Proxemic Interaction. In this workshop, we will review and discuss open issues, technical challenges and conceptual models for multi-device spatial or Proxemic interaction. We aim to bring together researchers, students and practitioners working on technical infrastructures, studies and designs of spatial interfaces, or domain specific multi-device applications that use space as a unit of analysis. We focus specifically on analysing how such interfaces, tools and tracking technology can be deployed “in the wild”. The workshop will facilitate knowledge exchange about the current state of spatial and proxemic interactive systems, identify application domains and enabling technologies for cross-surface interactions in the wild, and establish a research community to develop effective strategies for successful design of cross-device interactions. |
Organizers: |
Robert Teather, Carleton University, Canada Wolfgang Stuerzlinger, Simon Fraser University, Canada |
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Spatial interaction is commonly employed in virtual and augmented reality systems, and less frequently in games. This full day workshop will look at recent advances in spatial interaction in these application areas, focusing on best practices in the design, implementation, and evaluation of both input techniques, and display methods for spatial UIs. |
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Bach Benjamin, Monash University, Australia Raimund Dachselt, Technische Universität Dresden, Germany Sheelagh Carpendale, University of Calgary, Canada Christopher Collins, University of Ontario Institute of Technology, Canada Tim Dwyer, Monash University, Australia Bongshin Lee, Microsoft Research, United States |
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This workshop is on Immersive Analytics: a new multidisciplinary initiative to explore future interaction technologies for data analytics. Immersive Analytics aims to bring together researchers in Information Visualisation, Visual Analytics, Virtual and Augmented Reality and Natural User Interfaces. |
Edward Tse, SMART Technologies
Shah Rukh Humayoun, University of Kaiserslautern